The problem with area links on Sword & Pen MUD seems to be fixed. Now I have to stop being lazy, and get to work on some new areas. Also, while I have been testing out the MUD, I have been pondering some changes. First, I would like to add a simple tier system to the MUD. The way this would work is that all new characters would start at tier zero. Any time after reaching level 91, a player may contact an Archon to retire their character. When that player creates a new character, that character would be at tier one. Any unspent quest points from their previous character would be transferred to the new character, and tier one characters would start the game with one extra training point. If a tier one character is retired, a tier two character can be created, with two extra training points, and so on. Retired characters would be moved to a special account, and the player would no longer have access to that character, except for special events. The tier system could be used in conjunction with the remort system I already have in place to create characters that are both tiered and remorted. See HELP REMORT in the MUD for more details on my remort system.
In addition to the tier system, I am also considering changing the lighting rules. In most outdoor rooms, especially in populated areas where streets would be lit, time of day would no longer cause total room darkness. In Sword & Pen MUD, there are four moons, and plenty of moonlight, so darkness shouldn’t be a problem in outdoor areas, except perhaps on exceptionally cloudy nights.
I am also looking at hunger and thirst. I feel that our current hunger and thirst messages are a bit spammy, and don’t really add anything to the game. I am considering disabling hunger and thirst entirely, and making food and drink only for roleplaying purposes, and perhaps make it possible to create food and drink items that provide healing and other effects.
I would love to hear some thoughts about these proposed changes. Leave a comment, and let me know what you think.
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