Sword & Pen MUD now has a new name, a new website, and a new codebase. I have decided to branch Sword & Pen MUD off, with a stand-alone website. This frees me to write about a wider variety of subjects here on Sword & Pen blog. The new MUD, called Undeath MUD, is built on the Dawn of Time codebase. The website can be found at sites.google.com/site/undeathrpg/home. To play, log on to 126.96.36.199:4000.
Undeath MUD is a roleplay enforced MUD with a dark fantasy theme. At the moment, it is still using stock areas, but I plan on replacing all of them. The story will revolve around a world racked by war, and a terrible curse, causing the once mighty civilization of Tullin to be overrun with demons and the walking dead. Now, boats of refugees have fled east, to the wild and untamed wilderness on the great western isle of Evendye, to try to rebuild, and make a home for themselves here in this harsh and beautiful land, all while the threat of the death plagues and demon swarms yet looms, just over the sea.
I will probably be redoing the class and race selections available for starting players, and use a tiered class system, with 5 remort tiers, each unlocking more classes and races. I need to figure out the quest system in this codebase, and see if I can build quests using the OLC. I would like to make this a quest heavy MUD, as well as a MUD that uses lots of mudprogs.
- Looking for Help Soon (swordnpen.wordpress.com)
- Abandoning PHP for Python (techblog.stickyworld.com)
- Sword & Pen MUD is Moving (swordnpen.wordpress.com)
- The Value of Side Projects (teamtreehouse.com)