Sword & Pen MUD now has a new name, a new website, and a new codebase. I have decided to branch Sword & Pen MUD off, with a stand-alone website. This frees me to write about a wider variety of subjects here on Sword & Pen blog. The new MUD, called Undeath MUD, is built on the Dawn of Time codebase. The website can be found at sites.google.com/site/undeathrpg/home. To play, log on to 126.96.36.199:4000.
Undeath MUD is a roleplay enforced MUD with a dark fantasy theme. At the moment, it is still using stock areas, but I plan on replacing all of them. The story will revolve around a world racked by war, and a terrible curse, causing the once mighty civilization of Tullin to be overrun with demons and the walking dead. Now, boats of refugees have fled east, to the wild and untamed wilderness on the great western isle of Evendye, to try to rebuild, and make a home for themselves here in this harsh and beautiful land, all while the threat of the death plagues and demon swarms yet looms, just over the sea.
I will probably be redoing the class and race selections available for starting players, and use a tiered class system, with 5 remort tiers, each unlocking more classes and races. I need to figure out the quest system in this codebase, and see if I can build quests using the OLC. I would like to make this a quest heavy MUD, as well as a MUD that uses lots of mudprogs.
As you may know, sword and pen mud hasn’t been very accessible lately. I posted a notice on Top MUD Sites describing the problems. I haven’t had much time to mess with the MUD lately, because I have been busy working on some freelance web design work that has fortunately come my way lately. However, I did manage to get a copy of CoffeeMUD up and running on my VPS. I will soon be moving Sword & Pen MUD to this new host. This will provide a faster and more stable connection than is currently possible with our current host, which is just a copy of the MUD running on my friend’s server at his house. While I am very grateful he provided me the use of his hardware, and internet connection, the time has come to move to a bit more reliable set-up.
With this move, changes will be coming to Sword & Pen MUD. These changes will take me some time to implement, so it may be a little longer than I would like before Sword & Pen MUD is fully back online, but I can assure you, it will be well worth the wait. First, Sword & Pen MUD has been upgraded to a newer, more stable version of the CoffeeMUD codebase. Also, you will find that the stock world is now gone, and I am currently building new areas to replace it. As previously discussed on this blog, nights will no longer cause room darkness, and players will no longer be affected by hunger and thirst. Food and drink will now exist only for roleplaying purposes, and as healing items. I am also enabling the player introduction system in order to encourage roleplaying. Players will now have to introduce themselves to each other by name before they can see each others names.
Sword & Pen MUD is really more of an experiment in building and running a MUD, rather than a serious MUD right now, but I hope this project will continue to grow and evolve into something myself and others can enjoy, and something we can all be proud of. If you have any additional tips or ideas that can help me out, share your thoughts in a comment!